Chroma – LD30 – 48h compo

Chroma is a game I made from scratch in 48 hours for Ludum Dare 30. The theme was “connected worlds”.

What I used:

  • C++ libraries: Box2D, glew, glm, glu, OpenGL, SDL2, SDL2_image, and SDL2_mixer.
  • For art and levels: NeoTextureEdit and Blender.
  • For music and sounds: abundant-music.com and sfxr.

The original Ludum Dare entry is here.

Making of timelapse video

Gameplay walk-through video