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Monthly Archives: February 2015

Old Stuff 1 : Voxels form 2013

Old Stuff 26th February 2015 Lvyn Leave a comment

In 2013, I made a voxel editor that used some of the usual stuff like octrees and marching cubes. Voxel updates were multi-threaded on the CPU, but GPU would be a better choice I guess… Even if I used marching cubes, I kept the blocky look because I love it. Maybe I’ll go back to it !

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C++OpenGLQtRenderingVoxels

Chroma – LD30 – 48h compo

Projects 25th February 2015 Lvyn Leave a comment

Chroma is a game I made from scratch in 48 hours for Ludum Dare 30. The theme was “connected worlds”.

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C++Game DevLudum DareOpenGL

Hello World!

No Category 25th February 2015 Lvyn 1 Comment

Haha ha hahahahaha ! Testing plugins and stuff… fear ! int main(int argc, char** argv) { std::cout << “hello world ! ” << std::endl; return 0; }

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Recent Posts

  • Replacing for loops by range based loops
  • Constant time “bring to front” or floating point magic
  • Old Stuff 2: Clustered Deferred & SSAO
  • Old Stuff 1 : Voxels form 2013
  • Chroma – LD30 – 48h compo

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