Constant time “bring to front” or floating point magic
I’m working on a diagram toolkit on top of Qt Graphics View Framework and faced a problem: implementing an efficient bring to front mechanism. There’s the ideas and magic behind it.
I’m working on a diagram toolkit on top of Qt Graphics View Framework and faced a problem: implementing an efficient bring to front mechanism. There’s the ideas and magic behind it.
In 2013, I made a voxel editor that used some of the usual stuff like octrees and marching cubes. Voxel updates were multi-threaded on the CPU, but GPU would be a better choice I guess… Even if I used marching cubes, I kept the blocky look because I love it. Maybe I’ll go back to it !